Radiance Fields

Deformable Triangle Splatting: Flexible Primitives for Real-Time Radiance Field Rendering featured image

Deformable Triangle Splatting: Flexible Primitives for Real-Time Radiance Field Rendering

Augments each triangle with per-edge control points and a differentiable barycentric-space rasterizer, letting primitives take non-convex shapes — outperforming other …

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Oriol Jiménez-Ayguadé