Computer Graphics

Deformable Triangle Splatting: Flexible Primitives for Real-Time Radiance Field Rendering featured image

Deformable Triangle Splatting: Flexible Primitives for Real-Time Radiance Field Rendering

Augments each triangle with per-edge control points and a differentiable barycentric-space rasterizer, letting primitives take non-convex shapes and outperform other non-volumetric …

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Oriol Jiménez-Ayguadé
3D Character Customization via Morphing featured image

3D Character Customization via Morphing

An interactive tool for creating 3D character variations by morphing between base models, with per-feature transfer, skin/hair swapping, and recoloring (BSc thesis).

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Oriol Jiménez-Ayguadé