Teaching labs and seminars for the undergraduate Computer Graphics and Electronic Games
courses, the latter where students learn to code their own videogame.
AI Engineer
Indra
Built autonomous systems for European air-traffic-control operations, and
led a 3D simulation and rendering pipeline generating realistic synthetic
data for training computer-vision detection models. Madrid · hybrid.
Research Intern
UPF · Interactive Technologies Group (GTI)
Contributed to SignOn, a European project on digital communication for
deaf and hard-of-hearing people, and developed a generative-AI framework
for 3D asset creation as my Master’s thesis.
Education
PhD in Computer Vision
Institute of Robotics and Industrial Informatics (IRI), CSIC–UPC
Research on 3D scene understanding: reconstruction, segmentation, and
decomposition of scenes into editable objects. Advised by Antonio Agudo.