Deformable Triangle Splatting accepted at ECCV 2026

Our paper Deformable Triangle Splatting: Flexible Primitives for Real-Time Radiance Field Rendering (with Antonio Agudo) has been accepted at ECCV 2026. Check out the paper on arXiv and the project page.

I am a PhD student in Computer Vision at the Institute of Robotics and Industrial Informatics (IRI, CSIC–UPC) in Barcelona, advised by Antonio Agudo. My work sits at the intersection of computer vision and computer graphics, where I study how to turn ordinary images and video into faithful, editable 3D representations of the real world.
Broadly, I am interested in 3D scene understanding: reconstructing scenes, recognizing and segmenting the objects within them, and decomposing them into clean, manipulable parts that can be edited, relit, or reused. I work with mesh and splatting representations, multi-view segmentation, and generative models for 3D content, always with an eye toward connecting what a camera sees to the underlying structure of a scene.
Before starting my PhD I worked as an AI engineer and as a research assistant, on projects spanning 3D simulation, synthetic data generation, and interactive graphics. I also teach as a teaching assistant for the undergraduate Computer Graphics course at UPF. I enjoy building systems as much as studying them, and I am always happy to discuss research, 3D vision and graphics, or potential collaborations.