I am a PhD student in Computer Vision at the
Institute of Robotics and Industrial Informatics (IRI, CSIC–UPC)
in Barcelona, advised by Antonio Agudo. My work sits
at the intersection of computer vision and computer graphics, where I study how to turn
ordinary images and video into faithful, editable 3D representations of the real world.
Broadly, I am interested in 3D scene understanding: reconstructing scenes, recognizing and
segmenting the objects within them, and decomposing them into clean, manipulable parts that
can be edited, relit, or reused. I work with mesh and splatting representations,
multi-view segmentation, and generative models for 3D content, always with an eye toward
connecting what a camera sees to the underlying structure of a scene.
Before starting my PhD I worked as an AI engineer and as a research assistant, on projects
spanning 3D simulation, synthetic data generation, and interactive graphics. I also teach as a
teaching assistant at UPF, for the undergraduate Computer Graphics and Electronic Games courses,
the latter where students learn to code their own videogame.
Outside research, I am a videogame and football lover and an amateur weightlifter, and a fan of
self-hosting, Linux, and open-source software. I enjoy building systems as much as studying them,
and I am always happy to discuss research, 3D vision and graphics, or potential collaborations.